Sequels have been around
for a long time. If you really think about it, many of the popular titles of
today are sequels. Nintendo is one of the companies notorious for this. They
have titles like Mario,Zelda, and Metroid, almost
coming out on a regular basis — by regular, I mean forever. Jokes aside,
sequels have been a topic of discussion in recent years. Perhaps it's because
we get annual sequels like Call of Duty, or
sequels that have short development cycles like Dragon
Age 2. This isn't to say that we want sequels to come out so far
apart that we get cranky about it — I'm looking at you The
Legend of Zelda: Skyward Sword and Final
Fantasy Versus XIII. We talk about sequels because many of us care
about the titles that are made into franchises. However, for those that really
don't care for sequels, why should you care?
David Adams, studio manager
of Vigil Studios, noted that games are a “sequel-based medium.” Why is that so?
One of the reasons is for guaranteed success. If the first game does great or
relatively well, it would be a waste not to invest on that franchise. Remember
that making video games is a business. The most profitable way for a game to
make money without spending too much on it is to capitalize on something
already successful. If the assets for making a game are already there, creating
a sequel would take less time and effort than making a new IP. It just makes
sense to do it this way. Gamers have it good then, because publishers want
to save money by creating sequels. Both sides win! Ironically, sequels drive
the industry. It's because we have established franchises that the industry can
thrive. How many new intellectual properties break a million copies? Almost
none. It's the long running series that ends up selling a lot of copies. Mass
Effect 3 is a great
example of this. The trilogy's finale broke over a million copies. The first Mass Effect could never have done this. It's
because the franchise has gained momentum, publicity, and the reputation over
the years that pushed Mass Effect 3 to sell as much as it did. The
games that sell well are sequels, and as a result, most of the profit comes
from sequels. Games like Skyrim, Halo, Uncharted,
and Call of Duty are
only a few of the examples where profits are extremely high due to it being a
sequel. As the franchise gets larger, it picks up new fans and players. Gamers
get more sequels, and publishers are happy to collect the money that gamers are
willing to spend on these sequels. It's a happy cycle that keeps the industry
going.
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