MMORPGs have been around
for quite awhile now, though recently it seems that plenty of developers have
been rushing to jump on the profit train, spurned on by the growing popularity
of the Free-to-Play (F2P) model, as well as the success of franchise-inspired
titles like DC Universe Online and Star Wars: The Old Republic. There are 5
gaming picks for this purpose.
5) BORDERLANDS
Me and my old roommate once shared an apartment in South Central
Los Angeles, more commonly known as "the Ghetto." Given our financial
situation, we couldn't afford many luxuries, so though we were both huge fans
of Borderlands, trying to play co-op on our cramped standard definition
television was not the multiplayer experience of a lifetime. Now obviously Borderlands is made more enjoyable when
one can buddy up with friends online, though even with Borderlands 2 on the
way, the number of co-op players is capped at 4.
As much fun as this is,
populating the world of Pandora with other teams of battle-hardened warriors
would be awesome, especially given the game's already thrilling arena combat.
The game already has most of the elements of an MMO to begin with: helpful NPCs
doling out various quests, monstrous bosses waiting for the right raiding party
to take them down. It seems that the only barrier is the technology, and we're
hoping that Gearbox figures out how to deliver the full massive multiplayer
experience in time for Borderlands 3. After all, the best part of
Borderlands is showing off your ridiculous arsenal of guns. When I'm picking
off Skaags from a mile away with my x4 Radiation-inducing Hyperion sniper rifle
(with regenerating bullets and hyper-accurate zoom), I want more people than my
crappy roommate to know about it.
4) RED DEAD REDEMPTION
For me, Red Dead Redemption is the game that proved Rockstar
Games was more than a one trick pony. In the years following the success of
Grand Theft Auto III, the company's other wares seemed far too similar to their
flagship title, either more car driving (Midnight Club), hyper-violence
(Manhunt) or less ambitious versions of the sandbox experience (Bully, The
Warriors). That's why I was blown away upon
seeing that Red Dead Redemption was more than Grand Theft Auto with cowboy
hats. Instead, Rockstar had taken a largely forgettable PS2-era action
franchise and used it as the basis for a true Western epic.
Though the game
retained some of that textbook Rockstar humor, it was definitely a much more
mature outing than their other titles, and it was awesome to see an cowboy game
able to sell amongst a sea of Modern Warfare clones and tired RPG epics. Point
is that the MMO genre is similarly littered with games that all seem based in
tired genres: fantasy, science-fiction, superheroes, etc. Red Dead Redemption
proved that cowboy games work, and while every developer fights over who has
the best spaceflight mechanics, I'd much rather be riding my trusty horse
through the Old West. It would be truly awesome to be able to put together your
own posse of bandits or lawmen, even taking out bounties on truly despised
rivals. Here's hoping Rockstar sees the potential of RDR Online so we can start
saddling up!
3) MONSTER HUNTER
The real tragedy of the Monster Hunter series is how few
American gamers have actually played it. Problem is that the game first found
success on the PSP, a console which didn't experience stellar sales in America,
a huge problem given that the ad-hoc multiplayer requires players to be within
shouting distance of each other. Trying to convince three friends to buy a
badly-supported portable console along with a weird $40 Japanese game they've
never heard of? Good luck.
Truth is that what
the Monster Hunter series has always needed is true online play. Though Monster
Hunter 3 for the Nintendo Wii almost made this happen, the underpowered console
just wasn't the right fit for the game, which begs for fewer loading screens,
minor enemies which actually render on everybody's screen (your teammates spent
a lot of time fighting invisible foes), and some decent voice chat (does anyone
actually own a Wii Speak?). Monster Hunter is dying to be made
into a real MMO, especially since the game features no actual leveling, with
all character progression related to the looting of monster parts, which can be
forged into new equipment.
As much fun as it is to fight the same monster fifty
times hoping that it'll drop a Pale Spleen (0.01% drop rate), the game really
needs a bustling city hub, where players can actually trade items with each
other. And instead of spending an hour inputting friend codes or constantly
swapping into ridiculous four-player sized servers, I'd love to be able to
simply pop into town and find some bros who want to kill dragons. What sucks is
that there actually was a Monster Hunter MMO in Japan, known as Monster Hunter
Frontier. The game was even ported to the Xbox 360, yet there are still no
plans to bring it stateside. Also, it seems that future Monster Hunter titles
may be stuck on the similarly underpowered Nintendo 3DS?
2) POKEMON
It's kind of a shame that Pokemon series has wasted all of its
time on crafting ever stupider-looking creatures over the years (I swear, more
than half of them look like retarded beaver-dogs now) instead of fixing up the
mindlessly boring combat and tired random battles. Thing is, it doesn't really
matter, because the core gameplay is still addictive as hell. Capture animals,
force them to fight, eventually training them to the point where they can stand
toe-to-toe with the game's various demi-gods. The
thing is that for a franchise so focused on themes of friendship, it's baffling
that you can really only engage with people within the Pokemon Center's limited
online options. Sure, being able to trade and battle monsters with dudes in
Japan is pretty cool, but I'd much rather have a buddy to tag along on my
adventure.
Heck, if there was a real Pokemon MMO, maybe we could do more than
just level our guys and try to take down the Elite Four or the Super Nine or
the Majestic Twelve or whomever. Think about how awesome it'd be to establish
your own gym and take on challengers, or become reigning arena champion and
fend off any who would challenge your dominance. The real problem
with a Pokemon MMO is that once released, it essentially becomes the definitive
Pokemon product, which would make it hard for Nintendo to continue remaking the
same game, then selling two barely dissimilar versions of it to stupid kids.
Additionally, Pokemon's target age-group (see: six-year-olds) aren't exactly
known for their love of micro-transactions or subscription plans, and you can
imagine more than a few parental eyebrows would be raised when kids around the
country are asking mom and dad for their credit card number. Seems like a
Pokemon MMO is definitely a pipedream. Still, could Nintendo make an effort to
balance the encounter rate? I'd love to walk through a cave without having to
fight 5,000 Geodudes.
1) GRAND THEFT AUTO
C'mon now, you must've known this was coming. Rockstar Games
basically invented the "sandbox" style of video games with their
classic series of crime thrillers, but the one aspect that's always been
missing is a Liberty City teeming with actual players. The formula seems so simple to me. Players start off running petty
missions for local thugs, before eventually earning a spot in one of the game's
many crime syndicates, all entirely run by fellow players. Maybe you'll
be able to prove yourself as the best wheelman in town, a skilled assassin, or
even a business genius who knows the right way to unload some illicit cargo.
The only barrier to success is your own criminal cunning. Make the right
friends and you could earn yourself a major role in the operations, or even
become head of the family. Screw up enough missions, or make the wrong enemies,
and you may find a player has put a hit out on your head. Honestly
though, the best aspect of GTA Online is going to be seeing exactly how society
functions when everybody is a potential car-jacker.
I can just picture
thousands of vehicles being driven by sociopathic career criminals, unable to
turn a corner without seeing cars leaping from buildings or slamming into
pedestrians, with massive city-wide gunfights leaving the streets painted in
cartoonish amounts of blood... Sounds like my kind of city.
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