Thursday 8 March 2012

FFXIII-2 Fragment / Secret Monster / Wild Artefact Guide


Final Fantasy XIII-2 offers 160 Fragments of Time, along with a handful of secret monsters and hard to find Wild Artefacts. These items only obtained through special sidequests, boss battles and other secret events.

The major change from XIII is that Final Fantasy XIII-2 no longer has a straight-forward narrative. the world has opened up and there are times when you'll have to choose your own adventure. That doesn't mean you have a fully open world, like the FF games of old. XIII-2 has achieved a more open feel by letting the two main characters travel along a timeline. You can jump back and forth from world to world, era to era, and at some points the timeline splits so you have to choose which way to go first. Each world, however, still has a relatively linear path. Sure, it will occasionally branch off, and sometimes you have to revisit areas you've already been to, but for the most part you just walk straight ahead, fight some monsters, and then keep on walking. Despite the twisted timeline of the game,
 

1 comment:

  1. "The point of a sequel is to expand on what came before, not ignore it and undergo radical alterations to the point that it is almost unrecognisable as being related to the original. It should go a way towards remedying the common complaints regarding its predecessor but not at the expense and wild reinvention of certain aspects of design, gameplay and narrative."

    This is the only point I agree with. But instead of wasting resources on creating stupid sequels they should have started working on FFXV right away (or maybe on a new IP?). Because no matter what the sheeps say, even though FFXIII wasn't that great it ultimately was a much better game than FFXIII-2.

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