When Crystal Dynamics said
they were taking a more mature direction for the new Tomb
Raider, they weren’t kidding. From
reports and footage from the upcoming game is downright brutal: violent,
merciless, and sexually explicit. Since the game is more a reboot than a
prequel, the developers aren’t torturing the bad-ass weapons and tomb expert
we’ve come to know over the years — they’re traumatizing a young, inexperienced
girl. We have to wonder whether Lara will make it out alive with her sanity and
endearing British wit intact. Throughout my own childhood and adolescence, I
threw Lara off cliffs and watched her die in the most painful ways possible for
the sake of progressing. It was often difficult to figure out which rocky juts
were actually viable platforms and which would send Lara plummeting to her
doom. Taking risks was a natural part of Tomb Raider, and
with the convenience of saving anytime in the earlier games, players never so
much as blinked when their clumsy mistake caused Lara to careen off
mountainsides, drown in underwater labyrinths, or die in the clutches of a
mythological monster or ferocious bear.
Now when Lara suffers, we’ll remember. The recent trailer from
E3 and all of Lara’s very vocal screaming suggests that every time she falls,
she’ll gain a new scar. Keeping Lara alive won’t mean avoiding constant reloads
as much as it will helping her to survive — and hopefully resist total mental
and physical exhaustion.
Every new challenge in life can be seen as a new challenge to
overcome and to try out the survivor’s new set of coping skills.” When watching
trailers and demos for the game, it’s hard not to cringe. There seems to be no
end to what the developers are willing to put Lara through. While fans might
draw numerous connections to the gameplay of Uncharted, it’s
clear that what we’re seeing is far from the hapless adventures of Nathan Drake
— even at their most grim. It’s doubtful that all of Lara’s travel companions
will survive the ordeal, and aside for Lara’s self-referential “I hate tombs”
line (thinkIndiana Jones and his feelings toward snakes), humor
might be in low supply. Whoever this Lara is destined to become by the end of
the game, she won’t be the same woman as the one we’ve gone on adventures with
before. “I don’t think I’m that kind of Croft,” she says in the “Crossroads” trailer,
picking up a gun for what might be the first time. “Sure you are,” a voice
responds. “You just don’t know it yet.” Crystal Dynamics might be testing
Lara’s courage in taking a life, but perhaps they’ve also raised new questions
about possibilities in gameplay — how far developers are willing to go, and how
much gamers would risk to see.
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