Mobile games are so plentiful
that discovering the right one has become a nightmare. But Facebook believes that it has a solution in layering its own social
network on mobile gaming platforms such as the iPhone and Android. By making
games more discoverable, the social network believes that it can justify its
existence in the mobile world. Half of Facebook’s 845 million users — roughly
425 million people – are mobile users. Facebook’s app on mobile lets those
people connect with friends and share photos. But the app has also turned into
a great way to get games noticed, said Gareth Davis, platform manager at
Facebook. “Our goal is to help consumers find your app,” said Davis in a talk
at the Game Developers Conference in San Francisco today. “We have 60 million
people discovering apps and games on mobile. We are committed to games on the
platform, both desktop and mobile.”
The Facebook mobile platform launched in 2009 and it has been
evolving ever since, adding social channels, web payments, and a variety of new
distribution features. The Facebook app is available either as a
mobile web app or a native application on various mobile devices.
Among the latest features: native linking, where a developer can direct
traffic from Facebook directly to a native app. An easy payment
sysetm with the world’s carriers — AT&T, Verizon, T-Mobile, Vodafone,
Softbank, KDDI, Orange and Telefonica — is rolling out soon. Mobile partners
among game makers include Zynga, Electronic Arts, Wooga, Glu, Storm 8 and
others. And Facebook’s app works on 2,500 mobile devices.
Davis said that Facebook sends 2 million people a month to Wooga’s
Diamond Dash, largely by sharing game content to Facebook’s various features.
“We surface the game for users,” Davis said. “They click on that and it takes
them to the game or, if you are not an existing user, to the game in the App
Store.” The first part of embracing Facebook is by using its single sign-on
system that authenticates a user’s identity and links him or her back to her
Facebook account on the desktop. Then the developer’s game can send information
out to a user’s friends, the user’s news feed, and be found in search. It can
send out game notifications, requests, and be found through bookmarks, open
graph, and timeline. People see it and they click-through to the app. “As
soon as the player uses an app, we create a bookmark which you can search and
find,” Davis said. In free-to-play games, where users play for free and pay
real money for virtual goods, Davis said developers should use retail-grade
merchandising. That means you should use tricks like having something cheap for
a $1 purchase in the store as well as things that are expensive, such as a $200
decorative item that only “whales,” or high-monetizing players, will buy.
Davis’s full list
of tips is below:
1. Add Login with Single Sign On for bookmark and Search. Make
it easy for people to sign on to your app in one click if they’re already
logged into Facebook on their phone.
2. Single App ID. Use the same Facebook app ID for your games on
all platforms to make it easy for users to play across platforms. When you do
this, people can play with their friends in the same game no matter if they’re
on the web, desktop, or a mobile device.
3. Publish via Open Graph. Publish compelling game actions to
Open Graph, such as game scores and achievements. Use “player beat friend” and
“player won” stories to allow players to celebrate and brag, and get greater
distribution through timeline and News Feed.
4. Requests. Use the Request channel for user-to-user invites
and exchanges like gifting and turn notifications. The Request channel
automatically triggers a notification, lighting up the user’s jewel and sends a
native push notification on iOS through the Facebook app.
5. Use all social channels. Use all the social channels (https://developers.facebook.com/docs/channels/)
available to you, including requests and bookmarks, so you get maximum
distribution from all channels.
6. Native, Deep Linking for Native distribution. Decide if you
want to take advantage of native linking, which will drive all feed stories and
request notifications to your game in the App Store or Marketplace. This is
done via a simple update to your game settings on Facebook. You can also
implement deep linking support so that clicking on a game story takes the
player to a specific piece of game content such as the specific word played.
7. Social design. Build your app to be social from the ground up
so people can find, play, and compete with their friends. Social features will
personalize the game for the user, keep them engaged through play with their
friends, and help your game spread faster through Facebook social channels.
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